Bounty Sword (J) [h1C]
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Game Description
Bounty Sword is a strategy game for the Super Famicom and adopts an unusual mix of real-time and turn-based for its units. The player can interrupt the action at any time to command their units to use special moves, otherwise units will march towards enemies and attempt to cut them down with regular attacks. Players can also customize their group on the camp screen between fights, organizing their equipment and setting their AI to heal themselves once they hit a health percentage threshold.The game was followed up with two sequels for the Sony PlayStation: 1997's Bounty Sword First and 1998's Bounty Sword: Double Edge.Similar Games

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