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UNIVERSE

NES NTSC Sprite Overflow Tests - Timing by Shay Green (PD)

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Game Description

NES NTSC Sprite Overflow Tests - Timing is a homebrew game developed by Shay Green to test the sprite overflow behavior on the NES console. Players can observe how the game handles sprite rendering when too many sprites are present on the screen simultaneously. It serves as a technical demonstration rather than a traditional gameplay experience.

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